![]() ![]() Int frame_count_min, int frame_count_max)Ĭonst struct SoundIoChannelLayout *layout = &outstream->layout įloat float_sample_rate = outstream->sample_rate įloat seconds_per_frame = 1. Static void write_callback(struct SoundIoOutStream *outstream, For example, if Im clicking on a loop to hear its sound or even playing something that Ive made, the program will spontaneously play that thing slower for about a second and distort the sound with a static sound. Meticulously checks all return codes and memory allocations and uses meaningful error codes. Whenever I open up the program, it periodically makes a static sound and everything plays slowly. ![]() For example you could have an ALSA device open and a JACK device open at the same time. ![]()
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